If you want to learn to create 3-D models using Google SketchUp, this Missing Manual is the ideal place to start. Filled with step-by-step tutorials, this entertaining, reader-friendly guide will have you creating detailed 3-D objects, including building plans, furniture, landscaping plans--even characters for computer games--in no time. Google SketchUp: The Missing Manual offers a hands-on tour of the program, with crystal-clear instructions for using every feature and lots of real-world examples to help you pick up the practical skills you need. Learn to use the basic tools, build and animate models, and place your objects in Google Earth. With this book, you will: ![Google Sketchup The Missing Manual Google Sketchup The Missing Manual](https://www.parkablogs.com/sites/default/files/google-sketchup-missing-manual-01.jpg)
![Sketchup Sketchup](https://bbooks.info/b/images/524/127_300.jpg)
![Google Sketchup The Missing Manual Google Sketchup The Missing Manual](https://www.parkablogs.com/sites/default/files/google-sketchup-missing-manual-01.jpg)
- Learn your way around the SketchUp workspace, and explore the differences between working in 2-D and 3-D
- Build simple 3-D shapes, save them as reusable components, and use SketchUp's Outliner to show or hide them as you work
- Tackle a complicated model building with lots of detail, and discover timesaving tools for using many components
- Animate the model by creating an interior walkthrough of your building
- Dress up your model with realistic material shading and shadows, and place it in Google Earth
Secrets Of Sketchup.
- Google SketchUp: The Missing Manual. 5 people found this helpful. 0 Comment Report abuse. 5.0 out of 5 stars It really is the 'Missing Manual' Reviewed in the United States on July 15, 2013. Format: Paperback Verified Purchase. An excellent tool for those starting out with Sketchup.
- Google SketchUp: the missing manual Longmont Public Library Now open Monday – Saturday 10 am to 4 pm for limited building access, curbside delivery, and computers by appointment. Monday – Saturday 10 am to 1 pm Children’s and Teens section access. See homepage for full details.
It's easy to get started. Just download the program from Google.com, and follow the instructions in this book. You'll become a SketchUp master in a jiffy.
Google Sketchup The Missing Manual Pdf
Amazon.com Review Google SketchUp simplifies 3-D modelling, is free on the web, and helps you create 3-D models of everything from your garden to a large building. Google SketchUp: The Missing Manual shows you how to make the most of the program's tools and how to apply them to presentations and online sharing. The book introduces you to 3-D modelling, creating and animating a complicated model building, adding realistic material shading, and placing your model in Google Earth.
Using the Push/Pull Tool If you’ve ever seen those camping tents that spring from flat to fully-formed, you have an idea how SketchUp’s Push/Pull tool works. You start with a flat 2D drawing and you stretch it to whatever length you want. Push/Pull works its magic on any shape that forms a face. In these steps, you use the Push/Pull tool to alter a simple box. 1. Use the Rectangle tool to draw a box, and then click the Iso button or choose Camera-->Standard Views-->Iso. You may even want to use the Orbit tool, to get a good view of three faces of the box, as shown below. Each edge on the box has two endpoints and a midpoint. To find the midpoint, move the cursor slowly along the edge. The cursor will snap to the midpoint when it gets close and you see a tool tip that says Midpoint. 2. Select the Rectangle tool and move the cursor over the different faces and points of the box. When the cursor is over a face, a tool tip says “On Face.” When the cursor is over an end point or midpoint, the marker at the tip of the pencil changes color and you see appropriate tool tip messages. In the next step, you use an end point and a midpoint to draw a rectangle on the top surface of the box. 3. With the Rectangle tool, click on the front, right corner and then move to the midpoint on the back of the box, as shown below. After you create the rectangle, your box has an edge down the middle that divides it in half. The top of the box now has two separate faces. Start drawing from the front corner and then stretch the rectangle out to the midpoint on the backside. 4. With the Push/Pull tool (P), click the face on the left and move the mouse forward and backward. As you move the mouse, the model changes shape. When you pull up with the Push/Pull tool, you’re “adding geometry” or “adding volume” to your simple box. When you push it down, you’re “subtracting geometry.” 5. Pull the face up and then click the mouse button. This leaves the face pulled up, and creates a new vertical face in the model. 6. With Push/Pull, push the vertical face back. As you push the face as shown below, you subtract volume from the model, making it smaller. 7. Continue to push the face until you reach the back edge of the box and then click. The face snaps to the back edge and then when you click, the face disappears. Your box looks as it did when you started this exercise. Pushing a face back shrinks an object, sometimes referred to as “removing geometry” or “reducing its volume.” Pushing this face all the way back until it reaches the opposite face removes it entirely.
Download all of the files for this book
Google Sketchup Manual
Chapter 1: Building a Bench: Your First Model
- ch01_bench_finished.skp - The completed bench as created in the Chapter 1 exercises
Screencast o matic free for mac windows 7. Chapter 2: Starting Off in Two Dimensions
- ch02_skeeter_finished.skp - The completed sketch of Skeeter from the Chapter 2 exercises
Chapter 3: Drawing in Three Dimensions
- ch03_off_axis.skp - Sketch of Skeeter showing the effect of off-axis edges as described in the box on page 102 in Chapter 3
- 03_box_finished.skp - Finished box from Push/Pull tool exercise in Chapter 3
- ch03_surface_orientation.skp - - File for use (optionally) in 'Surface Orientation and Surface Colors' exercise in Chapter 3
- ch03_two_holes_begin.skp - File for use (optionally) in 'Working with Complex Intersections' exercise in Chapter 3
- ch03_two_holes_finished.skp - Completed file from 'Working with Complex Intersections' exercise in Chapter 3
Chapter 4: Drawing a Basic House
- ch04_house_begin.skp - Starter file for building doors and windows on house in Chapter 4
- ch04_house_finished.skp - Completed house from exercises in Chapter 4
Chapter 5: Working Smarter with Groups and Components
- ch05_fence_begin.skp - Starter file for building a fence in Chapter 5 exercises
- ch05_fence_finished.skp - Completed fence from Chapter 5 exercises
Chapter 6: Changing Styles and Applying Materials
- ch06_materials_begin.skp - Starter file for 'Changing Face Styles' exercise in Chapter 6
- ch06_materials_finished.skp - Completed file for 'Changing Face Styles' exercise in Chapter 6
- ch06_edit_brick.skp - File for 'Editing Materials' exercise in Chapter 6
- ch06_paper_watermark.jpg - File for watermark exercise in Chapter 6
Chapter 7: Organizing with Outliner and Layers
- ch07_entry_stairs_finished.skp - Finished staircase from Chapter 7 files
![Sketchup Sketchup](https://bbooks.info/b/images/524/127_300.jpg)
Chapter 8: Drawing a Hipped Roof Using Follow Me
- ch08_hipped_roof_finished.skp - Finished example of hipped roof in Chapter 8
- ch08_round_stair_railing_finished.skp - Finished example of stair railing in Chapter 8
- ch08_planter_finished.skp - Finished example of planter in Chapter 8
Chapter 9: Advanced Techniques for Groups and Components
- ch09_advanced_components_begin.skp - Starter file for making groups and components in the exercises in Chapter 9
- ch09_advanced_components_finished.skp - An example of the results of the exercises in Chapter 9
Chapter 10: Matching Your Photos in SketchUp
- ch10_villa_savoye_front.jpg - Photo of front view of Villa Savoye for Chapter 10 exercises
- ch10_villa_savoye_back.jpg - Photo of back view of Villa Savoye for Chapter 10 exercises
- ch10_villa_savoye_roof_GoogleEarth.jpg - Photo of roof of Villa Savoye for Chapter 10 exercises
- ch10_villa_savoye_model_finished.skp - Completed Villa Savoye model from Chapter 10 exercises
Chapter 11: Adding Shadows and Placing Your Model in Google Earth
- ch11_villa_savoye_ch11_begin.skp - Starter file for adding shadows in Chapter 11
- ch11_villa_savoye_geo_begin.skp - Starter file for setting geographic locations in Google Earth in Chapter 11
- ch11_villa_savoye_geo_finished.skp - Completed file for setting geographic locations in Google Earth in Chapter 11
Chapter 12: Saving Views and Animating with Scenes
- ch12_modern_house_scenes_begin.skp - House model for adding scenes exercise in Chapter 12
- ch12_modern_house_scenes_finished.skp - Finished example of house model with scenes from Chapter 12
- ch12_modern_house_scenes_section_cuts.skp - House model showing section planes and section cuts in Chapter 12
Chapter 14: Finding, Creating, and Sharing Components (SketchUp Pro)
- ch14_bench_dc_begin.skp - Starter file for creating a dynamic component in Chapter 14
- ch14_bench_dc_finished.skp - Finished example of dynamic component in Chapter 14
Chapter 16: Presenting Your Model with LayOut (SketchUp Pro)
- ch16_first_layout_project.layout - Starter LayOut file for inserting a model into LayOut in Chapter 16
- ch16_modern_house_layout.skp - House model for inserting into LayOut in Chapter 16
- ch16_point_oblivion.pdf - Example document created by Lewis Wadsworth in LayOut